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Generate a clip

The Create tab: engine, length, format, resolution, sound, start and end frames, takes, and what each control costs.

  1. 1

    Open Video → Create and describe one beat — one action, one camera move. Engines render a single beat cleanly; two actions in one prompt come out as two shots crammed together.

  2. 2

    In Settings, pick an engine card. Cards are either pickable, locked behind a plan (the tag names the plan; click it to see the plan) or "soon" when the engine is not available right now.

  3. 3

    Set the length with the duration pills under the prompt (each engine has its own grid; "…" lists the lengths other engines render), the format and the resolution in Settings, and 1 to 4 takes beside the pills. The button shows the total: click Generate. Each Generate adds a row to the feed under the composer.

Controls that depend on the engine

  • Sound: engines that render audio show a Soundtrack switch; where sound is optional it is billed per second and the price updates as you toggle it.

  • First frame and Last frame: two buttons beside Add character, shown only on the engines that take them. Click one to pick a picture from Creations, Storage or an upload, or paste or drop a picture on it. With a first frame the engine animates the picture.

  • Seed: on engines that honour it, the same prompt, settings and seed reproduce the same take. Four takes with one seed are four identical clips.

  • Avoid (negative prompt): what to keep out, on engines that read one.

  • A control the engine does not support simply does not appear — nothing is silently ignored and charged.

Length and your plan

Your plan caps the clip length: 10 s free, then Hobby 15 s, Creator 20 s, Studio 30 s, Team 30 s, Agency 30 s. Pills beyond your cap stay visible with a sparkle; clicking one opens Billing on the plan that unlocks it.

After a take

Under a finished clip, Extend opens a new shot on its last frame and Lead into ends a new shot on its first frame; the shots play as one sequence. Edit opens the clip in the Editor, on its timeline.

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