Use case
Concept art
Concept art is iteration at volume with consistency where it matters. Flash Image explores media and moods four renders at a time, in seconds; Anima nails anime and stylized looks; Krea2 and Flux Image ground a design in realism. Characters keep a hero's face through a hundred variations; Elements keep a location the same across the team. From 10 credits a render, all in the API.
Opens the studio with this filled in. Sign up when you generate: 40 free credits, no card.
The loop
- →Thumbnails: Flash Image, batch 4, a medium and palette per prompt — twenty directions for 200 credits.
- →Hero design: a Character with references; variations hold the face while wardrobe and setting change.
- →Environments: Elements for recurring locations, @mentioned in every prompt.
- →Animatics: Animate the keepers into 5-second clips for a pitch.
For the studio pipeline
Workspaces share a wallet with seats for the team; the API renders from your own tools; the Adobe panel drops renders into After Effects for the animatic. Outputs are yours; nothing is retained beyond your library.
Starting points
Pick one: it goes into the box at the top, ready to generate.
Frequently asked questions
Can I keep a character design consistent across concept art?
Yes — save them as a Character with references and @mention them; the face holds while the rest varies.
Who owns the output?
You do. Renders are saved to your private library and used under your own terms.
Which image model suits concept art?
Flash Image for fast exploration across media; Anima for anime and stylized character work; Eroq One when a design must hold across shots, from up to ten reference pictures; Krea2 and Flux Image for texture and material studies in a photographic finish.
Can I iterate on a render I like?
Press Restore all in the render's details and the prompt, model and full director rack reload into the composer, so you change one thing rather than retyping the recipe. Feeding the render back in as a reference carries its look into the next one.
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