A discount on premium plans when you sign upGet your discount
eroq

Video

Camera move

A camera move is how the virtual camera travels during a clip — pan, push-in, tracking, orbit, crane, dolly zoom. In AI video it is prompted, not rigged, and it shapes the feel of a shot more than the subject does.

The classic vocabulary carries over: a pan rotates in place, a push-in moves toward the subject, a tracking shot follows, an orbit circles, a crane rises or descends, a dolly zoom moves while zooming the opposite way so the background stretches. Handheld adds documentary shake; POV puts the viewer in the subject's eyes.

Engines follow one clear move per clip reliably; stacking two in five seconds reads as an error.

On eroq

The composer recognises 24 moves, from Static to Snorricam, when you write them: it highlights them and sends them as the camera direction, and the Syntax menu inserts any of them in one click. They combine with camera gear, lens and aperture words and with the palette and lighting in Settings.

Questions

Which camera moves work best in AI video?

Slow, single moves — pan, push-in, orbit, tracking — render cleanly on every engine. Fast moves (whip pan, FPV) suit the next-gen engines.

Can I write a camera move into the prompt instead of picking one?

Yes, writing it is the way: phrases like "wide shot", "dolly in" or "handheld" are detected in the text, highlighted and applied to that render, and the Syntax menu inserts them if you would rather not type. Camera gear, lens and aperture wording is picked up the same way.

Do camera moves stack with the rest of the rack?

Yes — the move is folded into the engine prompt together with film type, era, tempo, gear, lens, aperture, lighting and palette. What does not stack is two moves in one clip; put the second beat in a second scene.